It provides an arsenal of exciting weapons that are as fun to upgrade as they are to use in a combat system that rewards skillful play. It builds up its own conventions and then breaks them in inventive ways. The team makes good on that core concept-the narration that's powered by your on-screen actions while simultaneously telling you everything you need to know about the world-in ways I'd never even thought of. The short version, however, is that I'm pretty blown away by how enjoyable Bastion is. That said, we talk about the various aspects of the game on this week's podcast, and I recommend you check that out when it runs later today. And I'll say again, right here, that I recommend you seek out various reviews on the topic before making a purchasing decision rather than just taking what I'm saying here on faith. Rather than hem and haw about that end of the coverage, I said up front that we wouldn't review the game. As soon as we went ahead with Building the Bastion, I knew we'd end up seeing too much of that game and that running an actual, scored review would be right out of the question. As of this writing, he's the top guy on all four of its leaderboards.Įither way, none of that really matters that much. Unsurprisingly, I think he's probably the game's biggest fan. I think he probably had the purest experience of us all. Ryan hosted the show and asked them a ton of questions. Vinny went through all of the footage and cut together the clips used on the show. I sort of set the whole thing up with Greg originally. In a way, some of us had become way too close to it. All of the bits and pieces we had seen looked cool, and from seeing the beginning of the game, I knew the main idea was sound, but I guess I hadn't really put much thought into how it was all going to come together. The funny thing is that even after talking to almost everyone that's worked on the game and being a part of the recurring Building the Bastion series that we produced to chronicle what it's like to strike out on your own as an independent game developer, I still didn't know what to expect from the final game. I think, over the course of development, I probably played that intro sequence three or four times, seeing bits and pieces of it improve around the edges, but the core of it was still the same impressive piece that it was when I first put my hands on it. Well, that and some discussion about where the game was going from there. Weirdly enough, that was the only sequence I played for around a year or so, but that bit-the beginning of the game, which will be the demo portion of this week's Xbox Live Arcade release-was enough to make me a believer in the project. The blocks rose up from the bottom of the screen in a really neat way, forming the pathways that The Kid ran along as he grabbed a glowing stone of some kind and made his way to the relative safety of the Bastion. The game itself seemed reasonably cool, too. Even when coming out of a tinny little laptop speaker, hearing the narrator tell his tale while also reacting to the things I was doing on-screen felt different. It was a curious little thing that immediately stood out because of its audio. Greg Kasavin came by and wanted to show me a quick glimpse of a project he was working on with some of the guys he spent time with back at EALA. More interesting structures include the Shrine, where you can invoke Caelondia’s old Gods to grant you extra XP rewards at the cost of granting special abilities to your enemies consider it the game’s way of adding a customizable difficulty curve.The first time I saw Bastion was back in our old office in Sausalito. This includes some obvious structures like the Arsenal and the Forge where you can store and upgrade your weapons respectively. Every time you recover a core, you can expand the Bastion to add new buildings which allow you to do more with your home base. The fairly diverse array of enemies and skills makes the combat surprisingly diverse and allows for a wide variety of possibilities.Īdding even more to these already lofty possibilities is the presence of some light world-building. These skills range from a whirlwind strike to incendiary grenades. In addition to your weapons you can also carry a Secret Skill, a powerful special attack with a limited number of uses that must be replenished by finding Black Tonic.
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